Fact Sheet
Section titled “Fact Sheet”- Developer
- KBVE
- Publisher
- KBVE (self-published)
- Genre
- 2D sci-fi MMORPG · bullet-hell action-RPG
- Platforms
- PC (Steam) · macOS · Linux
- Engine
- Bevy (Rust) · custom ECS netcode
- Players
- Massively multiplayer · one shared persistent world
- Status
- In development · demo TBA
- Pricing
- TBA
- Languages
- English (more at launch)
- Website
- rareicon.com
Chip back at the system. RareIcon is a 2D sci-fi MMORPG with bullet-hell combat, set in a collapsing digital dystopia. Play as Chip, a rogue process fighting through DaemonCorps territory using stolen icons, recursive abilities, and a kingdom of allied units that build, gather, and fight beside you between runs.
Description
Section titled “Description”RareIcon mixes the fast-paced bullet-hell of arcade shoot-’em-ups with the long-tail systems of a kingdom-building RPG. Each run sends Chip into a procedurally-corrupted shard of the network — clear waves, recover icons, and bring the loot home to upgrade your base. Recruit specialists, assign them roles (builder, gatherer, fighter, scout), and watch the kingdom take care of itself between sorties.
The DaemonCorps wants the stack back. They will keep coming.
Key Features
Section titled “Key Features”- Bullet-hell first. Tight 2D combat. Hundreds of enemies, no framerate excuses — built in Rust on the Bevy ECS for a stable 60 FPS even at high entity counts, with an authoritative server that keeps every client watching the same fight.
- Run + return. Each sortie funnels resources back into a persistent kingdom. Death isn’t a reset — it’s a checkpoint.
- Multi-role units. Every unit can builder / gather / fight / scout; specialization is a priority weight, not a class lock-in.
- Hex-grid world. Sheltered livestock, hive bees, and pond fish collapse into host-tile counts so the world keeps scaling.
- Recursive abilities. Stolen icons stack. The build that broke the last run might break the next one harder.
- Built in public. Development runs on stream and in Discord. RareIcon itself is proprietary — terms at kbve.com/legal.
Trailers & Video
Section titled “Trailers & Video”- Steam page: store.steampowered.com/app/2238370/RareIcon
- YouTube channel: @kbve
- Twitch (dev streams): twitch.tv/kbve
Embedded trailer + gameplay reel coming with the demo.
Screenshots
Section titled “Screenshots”High-resolution screenshots, key art, and trailer captures will be hosted on rareicon.com/press once the demo lands. Drop a contact note if you need raw footage before then — happy to send b-roll for previews, streams, or articles.
Logos & Brand Assets
Section titled “Logos & Brand Assets”- Wordmark + glyph: SVG + PNG variants (transparent + on-color)
- Color palette: deep purple (
#3b2566) · accent gold (#d4a73c) · ink (#15131c) - Typography: Inter (UI) · JetBrains Mono (numerics)
Asset bundle: https://rareicon.com/branding/
(populated alongside the demo announcement).
About KBVE
Section titled “About KBVE”KBVE is a collective building games, tools, and cloud infrastructure, much of it released as open source. RareIcon is not: the game and its server are proprietary, and the terms are at kbve.com/legal. Alongside it KBVE ships ChuckRPG, CryptoThrone, the KBVE icon library, and a Kubernetes-native platform that runs everything from Discord bots to dedicated game servers.
- Site: kbve.com
- Legal: kbve.com/legal
- Discord: kbve.com/discord
Contact
Section titled “Contact”- Press / interviews / preview keys —
[email protected] - Streaming / content creators —
[email protected] - Business / partnerships —
[email protected] - Bug reports / feedback — Discord
You’re cleared to use anything in this press kit — screenshots, quotes, gameplay footage — for coverage of RareIcon. Attribution appreciated but not required.