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Developer
KBVE
Publisher
KBVE (self-published)
Genre
2D sci-fi MMORPG · bullet-hell action-RPG
Platforms
PC (Steam) · macOS · Linux
Engine
Bevy (Rust) · custom ECS netcode
Players
Massively multiplayer · one shared persistent world
Status
In development · demo TBA
Pricing
TBA
Languages
English (more at launch)

Chip back at the system. RareIcon is a 2D sci-fi MMORPG with bullet-hell combat, set in a collapsing digital dystopia. Play as Chip, a rogue process fighting through DaemonCorps territory using stolen icons, recursive abilities, and a kingdom of allied units that build, gather, and fight beside you between runs.

RareIcon mixes the fast-paced bullet-hell of arcade shoot-’em-ups with the long-tail systems of a kingdom-building RPG. Each run sends Chip into a procedurally-corrupted shard of the network — clear waves, recover icons, and bring the loot home to upgrade your base. Recruit specialists, assign them roles (builder, gatherer, fighter, scout), and watch the kingdom take care of itself between sorties.

The DaemonCorps wants the stack back. They will keep coming.

  • Bullet-hell first. Tight 2D combat. Hundreds of enemies, no framerate excuses — built in Rust on the Bevy ECS for a stable 60 FPS even at high entity counts, with an authoritative server that keeps every client watching the same fight.
  • Run + return. Each sortie funnels resources back into a persistent kingdom. Death isn’t a reset — it’s a checkpoint.
  • Multi-role units. Every unit can builder / gather / fight / scout; specialization is a priority weight, not a class lock-in.
  • Hex-grid world. Sheltered livestock, hive bees, and pond fish collapse into host-tile counts so the world keeps scaling.
  • Recursive abilities. Stolen icons stack. The build that broke the last run might break the next one harder.
  • Built in public. Development runs on stream and in Discord. RareIcon itself is proprietary — terms at kbve.com/legal.

Embedded trailer + gameplay reel coming with the demo.

High-resolution screenshots, key art, and trailer captures will be hosted on rareicon.com/press once the demo lands. Drop a contact note if you need raw footage before then — happy to send b-roll for previews, streams, or articles.

  • Wordmark + glyph: SVG + PNG variants (transparent + on-color)
  • Color palette: deep purple (#3b2566) · accent gold (#d4a73c) · ink (#15131c)
  • Typography: Inter (UI) · JetBrains Mono (numerics)

Asset bundle: https://rareicon.com/branding/ (populated alongside the demo announcement).

KBVE is a collective building games, tools, and cloud infrastructure, much of it released as open source. RareIcon is not: the game and its server are proprietary, and the terms are at kbve.com/legal. Alongside it KBVE ships ChuckRPG, CryptoThrone, the KBVE icon library, and a Kubernetes-native platform that runs everything from Discord bots to dedicated game servers.

You’re cleared to use anything in this press kit — screenshots, quotes, gameplay footage — for coverage of RareIcon. Attribution appreciated but not required.